Commander 2013 Visual Spoiler (Complete)

Act of Authority Aerie Mystics

Ajani's Pridemate Angel of Finality

Archangel Azorius Herald

Cradle of Vitality Curse of the Forsaken

Darksteel Mutation Eternal Dragon

Fiend Hunter Flickerform

Flickerwisp Karmic Guide

Kirtar's Wrath Kongming, “Sleeping Dragon”

Mirror Entity Mystic Barrier

Razor Hippogriff Serene Master

Serra Avatar Stonecloaker

Survival Cache Tempt with Glory

Unexpectedly Absent Wall of Reverence

Wrath of God Arcane Denial

Arcane Melee Augur of Bolas

Azami, Lady of Scrolls Blue Sun's Zenith

Borrowing 100,000 Arrows Brilliant Plan

Control Magic Curse of Inertia

Deceiver Exarch Deep Analysis

Dismiss Diviner Spirit

Djinn of Infinite Deceits Dungeon Geists

Echo Mage Fog Bank

Guard Gomazoa Hada Spy Patrol

Illusionist's Gambit Jace's Archivist

Lu Xun, Scholar General Mnemonic Wall

Opportunity Order of Succession

Propaganda Prosperity

Raven Familiar Sharding Sphinx

Skyscribing Stormscape Battlemage

Strategic Planning Tempt with Reflections

Thornwind Faeries Tidal Force

True-Name Nemesis Uyo, Silent Prophet

Vision Skeins Wash Out

Wonder Annihilate

Army of the Damned Baleful Force

Curse of Shallow Graves Decree of Pain

Dirge of Dread Disciple of Griselbrand

Endless Cockroaches Endrek Sahr, Master Breeder

Famine Fell Shepherd

Greed Hooded Horror

Infest Marrow Bats

Nightscape Familiar Ophiomancer

Phthisis Phyrexian Delver

Phyrexian Gargantua Phyrexian Reclamation

Price of Knowledge Quagmire Druid

Reckless Spite Sanguine Bond

Stronghold Assassin Sudden Spoiling

Tempt with Immortality Toxic Deluge

Vampire Nighthawk Vile Requiem

Viscera Seer Wight of Precinct Six

Blood Rites Capricious Efreet

Charmbreaker Devils Crater Hellion

Curse of Chaos Fireball

Fissure Vent From the Ashes

Furnace Celebration Goblin Bombardment

Goblin Sharpshooter Guttersnipe

Incendiary Command Inferno Titan

Magus of the Arena Mass Mutiny

Molten Disaster Rough/Tumble

Slice and Dice Spitebellows

Stalking Vengeance Starstorm

Street Spasm Sudden Demise

Tempt with Vengeance Terra Ravager

Tooth and Claw War Cadence

Warstorm Surge Where Ancients Tread

Widespread Panic Wild Ricochet

Witch Hunt Acidic Slime

Avenger of Zendikar Baloth Woodcrasher

Bane of Progress Brooding Saurian

Cultivate Curse of Predation

Deadwood Treefolk Drumhunter

Elvish Skysweeper Farhaven Elf

Fecundity Foster

Grazing Gladehart Harmonize

Hua Tuo, Honored Physician Hunted Troll

Jade Mage Kazandu Tuskcaller

Krosan Grip Krosan Tusker

Krosan Warchief Mold Shambler

Naya Soulbeast Night Soil

One Dozen Eyes Phantom Nantuko

Presence of Gond Primal Vigor

Rain of Thorns Rampaging Baloths

Ravenous Baloth Reincarnation

Restore Sakura-Tribe Elder

Silklash Spider Slice in Twain

Spawning Grounds Spoils of Victory

Sprouting Vines Tempt with Discovery

Walker of the Grove Æthermage's Touch

Baleful Strix Behemoth Sledge

Boros Charm Charnelhoard Wurm

Crosis's Charm Cruel Ultimatum

Death Grasp Deathbringer Thoctar

Deepfire Elemental Derevi, Empyrial Tactician

Dromar's Charm Fiery Justice

Filigree Angel Fires of Yavimaya

Gahiji, Honored One Grixis Charm

Hull Breach Jeleva, Nephalia's Scourge

Jund Charm Leafdrake Roost

Lim-Dûl's Vault Marath, Will of the Wild

Mayael the Anima Naya Charm

Nekusar, the Mindrazer Nivix Guildmage

Oloro, Ageless Ascetic Prossh, Skyraider of Kher

Rakeclaw Gargantuan Roon of the Hidden Realm

Rubinia Soulsinger Savage Twister

Scarland Thrinax Sek'Kuar, Deathkeeper

Selesnya Charm Sharuum the Hegemon

Shattergang Brothers Skyward Eye Prophets

Soul Manipulation Spellbreaker Behemoth

Sphinx of the Steel Wind Spinal Embrace

Sprouting Thrinax Sydri, Galvanic Genius

Thraximundar Tidehollow Strix

Tower Gargoyle Valley Rannet

Vizkopa Guildmage Winged Coatl

Augury Adept Divinity of Pride

Golgari Guildmage Mistmeadow Witch

Murkfiend Liege Selesnya Guildmage

Spiteful Visions Thopter Foundry

Armillary Sphere Azorius Keyrune

Basalt Monolith Carnage Altar

Conjurer's Closet Crawlspace

Darksteel Ingot Druidic Satchel

Eye of Doom Jar of Eyeballs

Leonin Bladetrap Mirari

Myr Battlesphere Nevinyrral's Disk

Nihil Spellbomb Obelisk of Esper

Obelisk of Grixis Obelisk of Jund

Pilgrim's Eye Plague Boiler

Pristine Talisman Seer's Sundial

Selesnya Signet Simic Signet

Sol Ring Spine of Ish Sah

Sun Droplet Surveyor's Scope

Swiftfoot Boots Sword of the Paruns

Temple Bell Thousand-Year Elixir

Thunderstaff Tower of Fortunes

Viseling Wayfarer's Bauble

Well of Lost Dreams Akoum Refuge

Arcane Sanctum Azorius Chancery

Azorius Guildgate Bant Panorama

Barren Moor Bojuka Bog

Boros Garrison Boros Guildgate

Command Tower Contested Cliffs

Crumbling Necropolis Dimir Guildgate

Drifting Meadow Esper Panorama

Evolving Wilds Faerie Conclave

Forgotten Cave Golgari Guildgate

Golgari Rot Farm Grim Backwoods

Grixis Panorama Gruul Guildgate

Homeward Path Izzet Boilerworks

Izzet Guildgate Jund Panorama

Jungle Shrine Jwar Isle Refuge

Kazandu Refuge Khalni Garden

Kher Keep Llanowar Reborn

Lonely Sandbar Molten Slagheap

Mosswort Bridge Naya Panorama

New Benalia Opal Palace

Orzhov Basilica Orzhov Guildgate

Rakdos Carnarium Rakdos Guildgate

Rupture Spire Saltcrusted Steppe

Savage Lands Seaside Citadel

Secluded Steppe Sejiri Refuge

Selesnya Guildgate Selesnya Sanctuary

Simic Guildgate Slippery Karst

Smoldering Crater Springjack Pasture

Temple of the False God Terramorphic Expanse

Tranquil Thicket Transguild Promenade

Urza's Factory Vitu-Ghazi, the City-Tree

Vivid Crag Vivid Creek

Vivid Grove Vivid Marsh

Plains Plains

Plains Plains

Island Island

Island Island

Swamp Swamp

Swamp Swamp

Mountain Mountain

Mountain Mountain

Forest Forest

Forest Forest

 
  1. Curse of Chaos – R2 (uncommon)
    Enchantment – Aura, Curse
    Enchant player
    Whenever a player attacks enchanted player with one or more creatures, the attacking player may discard a card. If he or she does, he or she draws a card.

    (my translation)

  2. I’m not sure how I feel about effects that interact with the ‘command zone’. Maybe just because its new, but I feel like it’s trying to almost sort of reboot the feel of commander and have wotc take over how it flows.

    Or maybe I’m just crazy.

  3. so far nothing that seems really exiting. I’m not seeing anything near Karador pwr lv. yet

    Kind of cool that these legends like to die and get recast for more, but the idea doesn’t seem all that powerful.

  4. I wish there were less damned Dragons and more fuckin sphinxes in this game. Get it together WOTc!

  5. Eye of Doom – 4
    Artifact
    When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a fate counter on it.

    2, T, Sacrifice Eye of Doom: Destroy each permanent with a fate counter on it.

  6. Translation from the French by PlanetWalls:

    Identity Nemesis UU1 – R
    Creature – Merfolk Rogue
    3/1
    As Identity Nemesis enters the battlefield, choose a player.
    Identity Nemesis has protection from the chosen player.

    Translation by someone else:

    Fallen Keeper BB5 – R
    Creature – Avatar
    8/6
    Whenever Fallen Keeper deals combat damage to a player, you may return all creature cards put into your graveyard from the battlefield this turn to your hand.
    B, Sacrifice another creature: Target creature gets -2/-2 until end of turn.

  7. I’m liking these cards. The way they interact during 3+ player magic is interesting, it promises to make good games and challenging play situations. The commanders themselves for this set seem kind of “eh” to me, but that’s probably just because I have no real idea of how they combo.

    In any case, this is a bunch of good cards, that are bound to effect the MTG play-space.