Testing 1, 2, 3: February Edition #3

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Due to a busy week for the admins with a lot of “behind the scenes” action, this video was lost in translation, much apologies to the viewers!

 
  1. Hey Man, Love this series. Where does it continue? Is it a one time thing? Delve into other formats what?

    Honestly from watching this I became quite a fan of Valakut and was wondering what changes you would make to it post WWK.

    Or any of the decks for that matter (thats what i thought you were doing with videos this week being the day of the pre-release…or day after from up time)

  2. In the Uw game 1, not playing the cross roads on the rite turn lets you keep two spells, and if it turns out you wanted the cross roads you could have kept it there as well.

    Game 2: one turn you plan a plains after tapping out instead of a refuge. The next turn you play the refuge in stead of an island. If you did played the refuge first you would have had mana to unkicked into the roil your sphinx and recast it kicked (not saying you *should* do that, just noting what you could have done if you played the refuge there.)

  3. In the valakut game 2: Turn 3 you should probably play the valakut, this way if he has spreading seas for the other one, you can still play your mountain for a kicked goblin the next turn if you draw it. You caught your mistake after that.

    One time I noticed you tapped your non islands for colourless but you were very good about it the rest of the time.

    On the turn before you died and are hoping for a mountain it’s imperative you play the punishing fire on your turn. If he get an island and has cancel you can only do 9 (1 mountain + 2 mountain from expedition) and can’t deal the last 1 with the punishing fire.

    All in all I love this series general though, so thanks muchly.

  4. More awesome vids. Good job. whatisfgh took most of my game play comments, but one thing I wanted to point out: you seem to play lands precombat habitually. Especially with all the existing CIPT lands (and more on the way in WWK) this often is not correct. For example in one the Valukut game two you play the eponymous card before combat assuming you won’t be playing anything else. However, if you hold off on playing that until after combat you would see that he is tapped out and could play a regular mountain instead and blow up one of his land with a ruinblaster.

    Having conducted this month long examination of the format I would love to hear which of these decks *you* think got the most out of WWK.

    Ack – don’t put the Kor Armory Teaser in there! Just put in some text ahead of time. A teaser is fine for drafts because we don’t want to know the result ahead of time, but it is just mean in this format :D