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Greater Auramancy is a pretty good card. It works well if a pants-wearing Rafiq is going to be one of your main win conditions.
I have an enchantment EDH deck too, which is basically the exactly opposite of yours (with all the good, Spike-y cards taken out and replaced by Timmy auras and a janky card draw engine with sac outlets and enchantments that return to your hand, like Aspect of Mongoose).
4 drops that are staples that come to mind would be Wrath of god, And Day of Judgment.
No academy rector or propaganda/ghostly prison variants?
Seems better than ivory mask or one of the seals.
Also dawns reflection as another fertile ground/4 drop?
Fianlly freed from the real/second wind perhaps as gives infi mana with earthcraft and any creature (freed from the real requires one of any of your mana enchantments as well) while serving as removal spell at other times
Lettuce warrior high fives himself in a grove of christmas trees…
Lots of other options, as others discuss above. Eager to see this starring in a video soon. A few good options are also coming in Rise of the Eldrazi, so seeing an update deck tech would also be interesting.
REPLENISH?!
Replenish is not online yet. Urza’s Saga was just released on MTGO, the rest of the Urza block (I think replenish was from Destiny) will be out over the next 6 months or so.
Obviously it is an auto include once it *is* online
Squirrel Nest + Earthcraft = infinite tapped squirrels (and one untapped squirrel). Concordant Crossroads doesn’t do anything unless you also have out Intruder Alarm, at which point congratulations are in order for assembling your four-card combo.
Trace Abundance is another ramp spell to consider. Could help with protecting your Serra’s Sanctum too.
Since this is commander, he can’t play Trace of Abundance due to the red in the hybrid cost. I think he mentions that in the video.
Thanks for the comments, guys. I have some videos starting up as of today with the deck in action. Check out the build in action. I was surprised at the results, and def made some edits as i went (which are noted in the beginning of the vids).
Quick Aside: I’m aware of the Intruder Alarm issue with the Squirrel/Craft combo. Alarm is just another potential speed bump for creatures in terms of delaying your face being entirely bashed. Don’t forget that with Sigil of the Empty Throne and Earthcraft you can potentially start generating buttloads of mana (with Wake or Fertile Ground/Utopia Sprawl). And though this is a multiple card interaction, when you’re drawing 30 plus cards in the first 6 turns of the game, this is rarely an issue.