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Anything But: Pauper’s Toolbox
Posted on March 21, 2013 by JustSin
You are currently browsing comments. If you would like to return to the full story, you can read the full entry here: “Anything But: Pauper’s Toolbox”.
Love Recoil! Sure wish it worked for me, every tempo deck I make Black/Blue, slowly just turns into muc… The 5cc is cool, try instead to use Cenn’s Enlistment over Sprout Swarm – both can be countered, but only one doesn’t care if it gets countered
Why not play Dimir Guildgate over the Evoling Wilds in the U/B lists?
You don’t have any effects that are good with the shuffeling(like brainstorm etc.)
Greetings Benjamin
For more information about UB Trinket Control (Dimir Trinket) check out our website, which is actually the place where Bumme learnt about the deck. I 4-0d with it today as well.
The deck is a modified version of DC_Casanudas Trinket deck. The modification was made by Power_T with a lot of help by yours truly.
We have about 20 articles about Dimir Trinket here:
http://mtgostrat.com/category/trinket-control/
Dimir Guildgate is way too slow compared to Evolving wild if you are using Dimir Aqueducts. That is why it is not used. It was tested extensively for UB Trinket Control.
In witch way is dimir guildgate slower than evolving wilds?
I dont quite get it…
Greetings Benjamin
Its only slower if you dont have any other land, but it provides both mana and the thining is no real issue.
Greetings Benjamin
I’ve messed with a different deck (tortured existence variant) using both guildgates and bounce lands and it is EXTREMELY awkward to have guildgate bounceland in your hand.
@ deluxe: yep love Recoil, but no love just yet… yea the list is unaltered from the DE list it can definitely use an upgrade
@ Benjamin: one of the benefits as I mentioned is of course going to be thinning the deck, while it is minor it does apply… Dan #2 there hit on the other part and what he’s saying is that it works slower with the Aqueducts because if you get a hand where that is the land you have to return with an Aqueduct you’re going to be putting yourself off for a turn because when you replay the guildgate you have to wait once again for it to untap, as Tom said there it can be awkward having so many lands that are required to come into play tapped is slow
@ Dan #1: kind of awkward to advertise another site lol but thanks I didn’t want to go into much detail on those options, but felt they needed to be highlighted
I think the real discussion here should be between Guildgates and Bouncelands. I don’t think fetchlands are necessary in this deck. The relevance of thining is so low that you need a good reason like Ponder, Brainstorm or Landfall to play fetchlands. Teachings is a mana hungry deck that has no Cloudpost engine to help so hiting the first 6 (Teachings for counters or removal) or 7 (Drifter + counter backup) land drops is important. 5C control during Alara, for example, played 27 lands with no thining and a bunch of card draw and ran smoothly. Bouncelands let you cheat on land count and being able to replay Bojuka Bog is a huge advantage against Flicker loops, Flashback spells and those random T.E. or Gnaw to the Bone deck. However, running too many bouncelands is, in my opinion, too risky since it blanks your first turns and you need to have an answer for early goblins, faeries, ninjas, frogmites, atogs or green dudes. You also get those awkward turn threes where you want to keep 2 mana for a Counterspell, but also play your bounceland. Lastly, bouncelands make you vulnerable to LD and even an early Capsize with no kicker can be devastating. On the other hand, one key adavantage of guildgates is early color merging. Being able to cast either Agony Warp or Counterspell on turn two followed by Chittering Rats is amazing.
Per usual, great pauper article!
Loved the article hated the video. First and foremost the quality was pretty unwatchable because in full screen you cant read the card text. As a suggestion I think you go into a little too much explanation on every card and every deck, in a way that you are explaining why the opponent is playing the card or making a certain response. I think most people that read these articles are looking for technical info but have a decent grasp on the format and what the cards do. Best resource for a breakdown on the meta week by week though, thanks for presenting the info in the article!