From 2-colored guild decks to 5-colored control monstrosities, there is a huge spectrum of viable decks in Dragon’s Maze limited. With so many possible archetypes, fully exploring the format is a herculean task. In this episode, I try to take the tempo-centric 2-color decks of Gatecrash as a blueprint for my drafting.
With Dragon’s Maze entering the format, the 5-guild drafts of RTR and GTC are history. Instead, there are 10 different 3-color decks waiting to happen. All include two guilds from one of the previous sets, and only one of the other. Figuring out what this structure implies will be the key to solving the Dragon’s Maze.
This episode showcases my last 3x GTC draft before Dragon’s Maze shakes up the draft environment. Tri-set limited is an exciting mix of exploration and reassessment, rewarding creativity and adaptability. Let me know what questions are on your mind regarding this upcoming transition!
Gatecrash drafts are entering their final weeks, but that doesn’t mean the format is solved. As players get more familiar with the cards and typical situations in drafting and gameplay, the focus shifts towards the overarching strategic concepts that dictate how a game of Magic plays out. The result? High-level Magic!
We have all been there. A failed draft, excessive mulligans, staring at that sideboard screen after getting crushed. It is one thing to press an advantage, but it takes a different skill set to come back from behind. While willpower alone does not win you the match, giving in to despair is a way to lose it. Join me…
Creative strategies can give you an edge in Magic, and limited is no exception. My approach to drafting Gatecrash defies conventional wisdom, yet is brutal in its simplicity. Check out the opening discussion for a detailed discussion of my unique approach to Gatecrash limited. Crazy? You decide.
Gatecrash has been available on- and offline for a while now, and players around the world are figuring out how to draft each of its five guilds. So far, the biggest lessons I have learned are to 1) stay open as long as possible to position yourself in an open guild and 2) prioritize a low curve whenever possible….