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Building Blocks: Bw Zombies
Posted on May 1, 2012 by Lee McLeod
You are currently browsing comments. If you would like to return to the full story, you can read the full entry here: “Building Blocks: Bw Zombies”.
I think your 3rd round opponent may well have been correct devil’s playing your 2/2s rather than highborn ghouls. If he only has 1 more land in hand and does not want to block the ghouls anyway, then it is correct to throw 2 at one of the 2/2s, so that you can play your 4th land and flashback DP on the highborn ghoul.
As it happens he played more lands, but you don’t know whether he had them in hand at the time. If he only had the 4th in hand, then I think he played correctly to ensure that he could kill 2 guys with the DP.
I know block is about to get shaken up and you don’t want to reveal any “tech”. But at least include comments about what worked/didn’t work about this deck. I love me some Sorin, but he looked super mediocre in these vids – the added “reach” (though I think increasing your clock through incremental creature pump isn’t really “reach”) came into play less frequently than the mana issues/virtual mulls he caused – but this was obviously a small sample size.
You talk about the meta a bit, but not really this deck’s place in it. Would you say this is your current favorite version of Zombies? In your opinion is Zombies any good in the current meta? Etc.
Keep of the vids. Looking forward to more block on the other side of the MTGO black hole.
Stop conceding so early, please. Kind of frustrating to watch a whole match and have you concede when you could still win.