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Building Blocks: GR Anaheim
Posted on June 12, 2012 by Lee McLeod
You are currently browsing comments. If you would like to return to the full story, you can read the full entry here: “Building Blocks: GR Anaheim”.
THIS IS BORING ME, BRING BACK THE MARSHELL LR
Good to see some more block. I’m very sad at the state of the format post-avr, but good to see some more block content ^_^
round 1 game one, you could have devil’s played the the champion on turn 2, then use pillar on turn three and swing with giest. nothing you can do about his nut draw on game three. draws like that and the fact that boros is still the cheapest deck in block (only added 4 Silverblade Paladin) is why it will continue to be everywhere online.
round 2 game one, the key to trying to compete against jund is keeping the non aristocrat creatues off the board, so instead of playing your own ranger turn three, you could have killed his ranger with devil’s play, assuring that he won’t throw his aristocrat out turn four and giving u maybe a turn or two to get some offense going. misclicking the mountain in game too really cost you about 5 damage and maybe he doesn’t get to sac and slip the hellrider later on.
I agree that the GP winning version is wrong for the online metagame, but I think it just needs a little tuning. I’m not a fan of abundant growth, despite the card draw, because it only fixes mana and does not ramp. dropping them for more removal (like a 3rd and 4th brimstone volley) and putting in a couple of Cavern of Souls to help with the mana fixing might help. since bonfire is such an awesome card, mise well go all in and play three of those in the maindeck as well.
Thanks for giving this deck a try. The post avr block format is not much different than the pre avr format in my opinion…beat boros, But at least block has an excuse whereas standard and it’s 7 set format has an even bigger problem. U/W Delver!
Thanks for the continuing block coverage, a few thoughts:
1) As you know a winning deck *often* isn’t the best deck or best build, just look at 3 sulfur falls.dec, so I’m a little surprised you are playing a list this close to the GP winner, just because it won the GP.
2) Increasing Savagery is part of the anti-aggro “Savage Tree” combo, the counter on the tree allow you to gain life and grow the at the same time. Tree is much less powerful without the combo. I don’t actually think it is that impressive or consistent so I took both pieces out of the board.
3) You are correct in your assessment of this build to a degree especially when it come to the elk: it is awful and this deck doesn’t need *that* much mana fixing, or the need to ramp to 5 on turn 4: your 4 drops are plenty powerful. There are two legit options that are both better:
A) add 4th pillar, 2 garruk main, and 4th huntmaster instead. Yes, this plumps out the 4 drop slot, but it adds more threat density and early answers instead of durdly chaffe.
B) Use scorned villager in this slot, when he isn’t removed he is a huge improvement, because while you don’t care that much about hitting 5 on t3 being the first to 4 is big in this format. When flipped he also powers up you devils plays/wolfruns, getting you to the point where you can cast/flashback for 10+ much several turns earlier than normal which can be key.
4) Your dislike of this deck really showed in R1 as you were (self admittedly!) sloppy in play, and also made several mistakes. Many of them you caught, but in R1G3 you seemed so overwhelmed by his start that you didn’t even think things through: you have to block with your geist there it saves you life, grows the geist (allowing it to trade with a bigger champ next turn) and avoids the pillar blowout. Your only chance (and a slim one) is to survive to start raining down your hand of huntmasters and double block away his champs. Maybe that wouldn’t have worked anyway – but you have to play to your outs.
5) This is a classic midrange deck in the you have to accurately assess your role, not in the abstract but in a given situation and make the correct decision.
6) I hate bonfire in this deck (probably because I hate elk). Unless you miracle it you can’t reliably cast it for enough early enough to deal with hexproof threats before they get pumped and not enough decks rely on mana dorks in the current format. However, both geistflame and brimstone volley are really important to shoring up this decks weaknesses. Geist flame as a 2 of out of the board in particular can answer problematic 1 drops *and* can help against Aristocrats. I have often flipped my huntmaster on t5 shooting down the aristocrat then responded to their sac with a geist flame, and sometimes flashed ‘flame back to respond to the second sac.
In summary, maybe RG is out of step with the format – I’ve been playing std the past week – but I’ve never liked this particular build of RG, and I think strait RG has the power an consistency to compete in the meta with a little tuning.
..chirp chirp… always fun when an author asked for comments/discussion and then doesn’t participate.