Common Knowledge: Back to Black

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  1. I like the list, it’s a solid update. Some nitpicks though: as the above poster said, reaping the graves looks weaker than the alternatives. I also never found 4x Dross Golem to be necessary in previous metas that ran COP:B, even less so when they’re hardly around. 3x is the maximum you’d need.

  2. Thanks for the feedback…

    securityanalyst- The idea with Reaping the Graves is that they can’t fight it effectively with counter-magic, so you can set up a turn in the late game where you bring back your whole graveyard and there’s not much they can do about it. Having said that, I’ve had kind of mixed results with it, so that’s definitely a spot you could consider tinkering with.

    Doctor Anime- The Dross Golems aren’t just COP defense, they’re also a solid card that can come in for various matchups where you have cards in the maindeck you want to take out. As you can see in my sideboarding plans, I bring in the full four in several matchups and I’ve been pretty happy with them.

  3. I personally dislike distress, I find it to be a mediocre card. I would much rather have rats in that slot as the body can slow down aggro decks long enough for you to take control.

  4. Personally, I always like to play 20 swamps, 4 Barren Moors. This makes a lot of opening hands more playable (as you can cycle your way out of land flood), and Moors is a better top-deck late in the game.