You are currently browsing comments. If you would like to return to the full story, you can read the full entry here: “Dime a Dozen #101: Prohibits Power Plants and Piracy Charms”.

You are currently browsing comments. If you would like to return to the full story, you can read the full entry here: “Dime a Dozen #101: Prohibits Power Plants and Piracy Charms”.
No Wretched Gryff”s? This is where I have been testing them…along with Trinket Mage’s to fetch Map, Relic, or Seat and for Emerge. Hint: they haven’t been great. It’s also easy to add the Drake combo to this deck as well. Hint: that has been great. Speaking of Drake… your recent article Degenerate Deeds, to me anyway, shows how much Drake needs to go. If your not winning on turns 3-4 with Goblins, Burn or Elves then there is no better end game than Drake in the format. Right now you either play it, or go under it.
VanillaVillain – Hey man! For some reason I completely blanked on using any of the brand new cards…you’re right that Drake could slot in here quite easily (and should). That seems like a fair assessment of the meta right now, haha. Your thoughts on Drake deck variants? Which do you think are viable, and why?
I think all the Drake decks are great and can 5-0 a league pretty easily. Doesn’t really matter if you’re untapping Izzet Boilerworks or an Urza’s land as long as you’re untapping something. Izzet might be better than the RUg Tron builds, I haven’t played enough with either to know for sure. I’m too busy playing and tuning my Jund/BUG/Grixis Metalcraft Tron brews in the Just for Fun queues lol…
VanillaVillain – Haha, nice! Appreciate the input.