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You are currently browsing comments. If you would like to return to the full story, you can read the full entry here: “Dime a Dozen #12: The Real Post Blues”.
background of the decklist with the color of the font makes it incredibly hard to read
Yeah, that problem just arose. We’re fixing it.
Good matches, fun stuff.
Merry Christmas!
Well fix it faster
All video-style “articles” leave a lot to be desired for me personally. They are, by nature, a much quicker endeavor – thus less thought-out and structured.
Or, you can deal with it, and just hover your mouse over the words. It does pop up a card image to the right… don’t be so mean
wrote my reply…and it vanished…
Anthony – Thanks for checking them out. Happy holidays to you!
deluxeicoff – You’re more than welcome to suggest article topics if there’s something you want to see. Otherwise, please don’t look a gift horse in the mouth.
Although curse of chains is the least conditional removal in blue (as good in some ways as pacifism overall) I don’t like it when you run bounce as your primary plan. It’s not great with echoing truth (almost all aggro decks are playing 4 copies of each of the creatures that they’re playing so echoing truth become a card just to be used on your serrated arrows) but is especially bad with curfew and you’d normally want to bring those same cards in at least some matchups.
As a substitute you can go with a powerful blocker that an aggro deck will have trouble with – coast watcher for stompy and infect, weatherseed faeries or oraxid (2/3 pro red for 3U) for red decks, and calcite snapper as a generic guy (1/4 shroud for 1UU, can flip p/t when you get landfall).
One last thing – I know you went with archeomancers so they could put on some pressure. How do you feel about them versus mnemonic walls now that you’ve played the deck? I found that the deck was so blue hungry that the extra colorless mana was a small price to pay for a better blocker and less U.
newplan – Great observations! I’ve found Echoing Truth to be problematic with Curse of Chains also. I still like Archaeomancer (though I’m probably the only one left at this point). In these games, I was able to wait that extra turn if I didn’t have enough U open for me to hold up counters and bounce etc. I can’t fault anyone for playing Mnemonic Wall, however.