Dime a Dozen #37: MBC— The More You Know

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  1. Mono black has so much redundancy in it’s card pool you should either tune the deck for it’s greatest synergy and cute interactions or to fight the decks you expect to face. If you expected a lot of stompy then you could even add returned phalanx.

  2. I would say your list is good, but I think there are a few things that could make it better:
    +2 Chittering Rats
    I find this card a major factor in winning, the added devotion is huge and it just drowns in card advantage, I would never want to play less than 4
    -1 Plauge Rats
    It is a good card, but with all the other removal it isn’t necessary as it can just be a blank 1/1 a lot of the times. It’s useless when you are ahead and doesn’t always get you out of a good situation, it’s a blank against a few decks, etc. I wouldn’t play more than 2 in the main.
    -1 Twisted abomination
    There’s a reason this card barely ever sees play, its opportunity cost is too high. There is just so many better options, namely corrupt.
    +2 Corrupt
    This is a big win con of this deck and a MUST PLAY! Every single Mono black deck on MTGgoldfish plays it for a reason. This is the main benefit of going mono black and not playing at least 2 is a crime.
    -2 Tendrils of Corruption
    A good card, but corrupt does a better job being able to hit players and it is quite expensive. I might actually just play 0 if you have a playset of corrupt.

    That’s my thoughts on the mainboard, I also probably consider playing disfigure over the duress’
    On this sideboard, I don’t think i’d play 4 choking sands. It really is only good against urzatron, an already favorable matchup with all of the removal. I’d also play more wrench minds and shrivel.

    Thanks for the post, it was very informative!

  3. Well in regards to cute interactions, gray merchant and pestilence go well together, reliable devotion and kill anything with toughness less than 4 and a way to finish, and mean you don’t need any other high cost cards. Or just sufficient life gain lets you go with less 1 and 2 costing spells. Zombies and the borderpost deck have lots of cute stuff that can be stolen. Personally I think graveyard recursion (death denied, grim harvest) is better card advantage than sign in blood, doubly so when combined with Merchant or crypt rats, also having a mana sink means you don’t have to run cycle lands. I think overall you want to focus on creatures or not creatures, if you have a dead weight and a chittering rats in your hand the effect is less impressive than two dead weights or two chittering rats, to me there are better ways to get card advantage than rager etc, sweepers, recursion or big life gain, and creature kills spells stall better than chump blockers and lets you use innocent blood and spinning darkness – though as chump blockers I prefer typhoid rats, fume spitter returned phalanx etc.

  4. Nathan – I appreciate the suggestions and solid logic behind them!

    Burt – You’ve got some interesting ideas there, will definitely consider!

    Thanks for sharing guys :)

  5. Chittering rats is absolutely insane. Making your opponent skip his draw step is infinitely better than making him pitch a card. If your opponent has no action its a time walk. Otherwise its just straight up card advantage, which id pretty sick itself. You get a 2/2 out the deal that also fixes devotion. Just a sick package all around

  6. Hey if you were playing MBC in a paper tournament and had access to hymn to tourach, would you consider it a must main deck or a sideboard? If main, would you want it to replace a spell slot or creature slot?