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Another humorous one: “Countering Daze with a Red Elemental Blast is not a sign of your mastership of the game.”
I liked it, most of what follows is just elaborations that you may have skipped to keep it looking like a list.
Might want to mention that split cards behave as you noted because they have converted mana costs (in general properties) of both sides.
So Boom//Bust has CMC of 2 and 6, not 8.
Also, remember you can remove as many cards from your graveyard as you want with Tombstalker (to maybe shrink Tarmogoyf). It of course can never cost less than BB from this though.
Also elaborate that Runed Halo can not save you from Empty the Warrens because it asks you to name a CARD and there is no card named “Goblin” (and I guess that tokens have name = creature type unless otherwise stated).
If you know you will not be using your Divining Top for the next few turn you can activate the rearrange ability, and then in response use it’s draw card ability. Then you can move the top to another position in the top 3.
For Mishra’s Factory as long as it has been under your control since your last upkeep. so it can use it’s ability once it is animated
For Bridge from Below you might also note that you can wait until they try to get zombies before you sacrifice your creature, since Bridge has an if clause.
Nice tips man, and some solid clarifications. Using Tombstalker to shrink opposing Tarmogoyfs is especially tricky. I may steal that one for my followup article =)
Here are some Classic relevant land based ones that I have seen people miss in 100CS:
You can use Wasteland/Strip Mine on your own lands for various tricky purposes such as reducing your nonbasic count while Price of Progress is on the stack.
Wasteland (and similar cards like Dwarven Miners) can still destroy lands that used to be nonbasic when Blood Moon is out.
Mishra’s Factory can pump Mutavault
Humility does not affect man-lands because the activation of the man-land grants the land the various abilities and sets the stats in a layer that goes on top of Humility’s affect.
I like this list! Of all the obvious things, how did I not know that Umezawas Jitte triggers on any combat damage, not just damage to your opponent? Wow. Some of these I knew, like Stifling the Standstill trigger, but many had never occurred to me.
Runed Halo will save you from: Mishra’s Factory (name Assembly-Worker) and random Illusion tokens (name the Illusion half of Illusion//Reality).
Lake of the Dead doesn’t require your sacrifice to be untapped. It’s the only land of its kind to do so.
Ethersworn Canonist only prevents you from casting your “second and non-artifact spell”, not your “second or non-artifact spell”. After casting Lotus Petal, Lotus Petal, Mox, and some sort of Crypt, you can still storm for 4. (My opponent was not amused.)
Mishra’s Factory pumping Mutavault is another good one, as is the Ethersworn Canonist tip..
@katastrophe: You might be thinking of urza’s factory tokens which are named “Assembly-Worker”. Mishra’s factory is still named “mishra’s factory” even when it is a “land creature artifact – assembly-worker” so having protection from things with the name “assembly-worker” won’t help.
A couple things in the article and comments:
Blood Moon effects do not make the lands basics. They become non-basic Mountains, as the Supertype Basic is not added. This affects Dwarven Miner (Wasteland will also lose its destructive capability) and Price of Progress.
When calculating with Ad Nauseum or Dark Confidant, while the average is your expected damage, you should remain cognizant of the highest converted mana cost still remaining in your library. That’s why many Ad Nauseum players stop digging when they hit 5 life or less (to avoid hitting another 5-drop and dying).