1. Nice video…i have more respect for silent departure after watching game 3…hard to recover a stumble against it.

  2. Watched the draft- 3 Silent Departure seems good in a deck that mills itself since you will more than likely not draw all 3, and can gain extra value when you mill them.

    I love the blue/mill yourself archetype, so fun to play. The deck was sweet :)

  3. Skaab Goliath is a freaking bomb. Never ever take Silent departure over it again! Even if it performed well.

  4. Hey Marsh! Great content as usual man. LOL I was JUST typing in here about your M4 G1 of the sealed about the Thraben Sentry having vigilance and how it interacted with Claustrophobia when you noticed it in the game! I really enjoy Innistrad limited, it’s a really fun format. Thanks for the Innistrad extravaganza!

  5. In this super-controllish deck I think I like Dissipate over One-Eyed Scarecrow, it’s a lot easier to pick up one of the many 2/3 guys for 3 at common than a counterspell like Dissipate (Lost in the Mist seems like it would be pretty good in this deck, also, though).

  6. You were lucky that you had real color screw only once. 3 colors wihout fixing… On the other hand you were extremely unlucky with all the Mindshriekers.

    Splashing black is the way to go in your sealed pool. Kessig Cagebreaker is a good card, but not so much when you remove the creatures from your graveyard.

  7. Round 2 Game 1 of your sealed you milled a silent departure and completely forgot about it. I think there was a turn you should have bounced the first striker and got in with your dearly departed and draw a chump from his spirit token. At that point he has to replay the flier and chump again and you should be more firmly in control. Hindsight being 20/20 you then rip the torch, play it, equip, kill the spirit, play bell-ringers and attack for lethal. Oh well. You won the match anyway, but just pointing out (to everyone) that you need to continually check your graveyard for stuff to flashback whenever you have them in your deck.

  8. Passing Goliath didn’t make sense to me in the least and I really like departure. That card just wins. I guess you had a pretty high curve at that point already but that didn’t even factor into the discussion so I dunno. Still, that’s a close pick.

    The lack of respect for the Mindshrieker was very confusing. Sure you can bounce it but why? Volley the dang thing and bounce whatever comes next right? It only costs 2 to recast the guy so he was coming back no problem every time. Sure, you still won that game but only because the opponent gave it to you.

    Other than that you played great so, well done and keep it up.

  9. Was watching the sealed, and noticed you didn’t see the silent departure you milled in R2G1. You could have reset the voiceless spirit and kept attacking with your dearly departed.

    Great games. Thanks for the content.

  10. Agree with Kev – a bit of luck in the Mindshrieker game – that thing should be killed on sight, especially as (s)he is in the colours for both counterspells and Ranger’s Guile (which (s)he indeed did have). He possibly should have milled himself rather than you, but that thing wins games out of nowhere.

    A further note on Mindshrieker, when used to mill yourself – even when it “misses” and hits land it effectively draws you a card because it gets the land out of the way for your next draw step. It’s a very powerful creature and needs to be respected.

  11. Lol, hadn’t even watched the Sealed when I made my Mindshrieker comments! Further proof that it really is a bomb, or darn close to it.

    I agree on the 1-mana Blue flipper though, not a great choice.

  12. By the way: I second the “you have a sexy voice”. And I’m not even gay.

    Thanks for the content,
    a jealous MonKei

  13. In the sealed, in round 2, the last game, about 34:20 – you used Blazing Torch, then he responded with Spare From Evil, and you used your Smite in response to that, and I don’t know why. Since the torch deals the damage, isn’t Spare irrelevant? I assume that I’m missing something but I can’t see what.

  14. @armchairatheletes Thanks, and yes Departure is one of my favorite cards to draft so far (if that wasn’t obvious)

    @Steve Totally, having reasonably costed flashback stuff to mill is really good. A lot of the flashback cards cost 7 to flashback, but the ones that are cheaper gain a lot of value.

    @MonKei Skaab Goliath is very strong, but you will probably see me take Silent Departure over it again :) Plus, Silent Departure just wrecks Skaab Goliath, so it must be better right? ;)

    @Steve I see a few people saying that, I will look again and see. Normally I am pretty liberal with splashing, can’t remember why I didn’t this time.

    @dragon7284 Ha, I’m glad I caught it in game too. It always takes me some repetitions with the new interactions before the get cemented in my head. I’m learning on the fly! Plus if I miss anything, I know you guys will point it out :)

    @uber_pochacco I usually default to the board effecting guys, but I could see Dissipate here as well. Maybe I would board it in if the opponent has some card I couldn’t deal with otherwise.

    @mileguenanevem Ya I think the splash was reasonable at 3 swamps, but that I did run well mana-wise too. I’ll review the black splash option for sealed. I really like Cagebreakers even if I have 1 creature in my yard.

    @Frank Van Rad “Awkward” is just slang for gamers. Probably going to have to get used to that one :)

    @Marc Good catch, I haven’t gotten to rewatch yet but I do remember that spot and I don’t remember thiking about the bounce spell in my yard. I must have overlooked it. Agree with your point about always keeping an eye on it in this set!

    @Jord lol high-claw right back atcha!

    @Kev I don’t value Goliath as a bomb, but others on here seem to. I consider him fairly conditional and hard to cast. That said, he is quite excellent once on the board. You are probalby correct that it’s a closer pick than I gave it credit for. You know me, I love the value :) Mindshriker is a card that I often want my opponent to have on their board because they are tempted to pay way too much mana for a marginal effect. An effect that in fact helps me. Sure, I can randomly lose to it, but if he is spending his whole turn not developing his board and going on the Mindshrieker plan, I can just kill it once it becomes a real threat. He has to tap most of his mana to attack effectively, leaving his board empty and his Shrieker vulnerable. Maybe I’m being too greedy?

    @Brian Well thats 2 people who have seen that so ya I must have just missed it :( I’ll go back and rewatch, but I believe you guys :)

    @oma I try to be general on the podcast and videos, and I generally think that it’s unplayable. I have been doing some thinking about it though and can defintitely see some edge cases where I would run it. How high do you take it and what are the types of cards you would play it over? Those are the quesitons I ask myself.

    @Phil See my comments to Kev abov, but in short I like to risk it and tempt my opponent to waste a ton of tempo on the Shrieker. I am ok with taking some damage while developing my board then killing the Shrieker later in the game. I will lose some games to him hitting random big stuff, but I believe I will win a lot more games by allowing him to “time walk” himself over and over while I develop my board. Then kill that bird. :)

    @MonKei lol that was a funny message to get, caught me off guard during the video. And thanks? :)

    @neckbeard No, you aren’t missing anything. You are correct: The creature holding the torch does the targeting, but the Torch itself does the damage. Since I had already targeted and activated the Torch, the protection wouldn’t have mattered. I either didn’t recognize it or wasn’t confident enough about the ruling (since casting the Smite meant winning the game regardless I did). We had my friend Joe Bono on the Limited Resources podcast last week and he brought up this interaction as something to look at as well. Thanks for calling it out here!

  15. Nice catch on that random Runic Repetition before submitting the main deck for your sealed. I was yelling at the screen trying to help you and it looked like you were going to miss it. Thankfully you looked at the Butcher’s Cleaver and were ok.

  16. @Marshall Whew, that’s a relief. Not that you missed it, but that I wasn’t missing something – which is unlike the last 2 times I’ve called someone out on a play online.

  17. Hey Marshal, I’m trying to join the Limited Resources clan (I’m new to mtgo), but I can’t seem to get your username correctly. Could you (or any one) help me out?

  18. I think you wanted to run 8/6 instead of 9/5. Not only were there a couple times when you bricked on mountains (which is entirely possible with only 1/8 of your deck being red sources), but more importantly, you further locked yourself out of double Gheistflame plays. Though you do have many blue spells, you only have one early UU card, and that card (Claustrophobia) is a perfectly fine spell in the lategame should you happen to take a while to find your second island. Finally, your first mountain is much more important that your second island.

    In general, I disagree your analysis that you want your lands to measure up to your spell count. Assuming you have a decent chance to hit your main color in your first 10 cards (first 3 turns), you have enough lands of the main color. Exceptions involve needing 1- and 2-drops or a fair number of early CC plays. But with a controlling deck with a glutted 3-drop slot full of 2C cards, you’re better off 8/6.

  19. @ Jesse Ya that was close, if i wasn’t for your yelling I may have missed it! ;) #teamwork

    @neckbeard Ya I appreciate you pointing it out for sure, I learn tons from my videos as I am sure you know :)

    @ Hypersapien We got you in the clan right? I remember inviting you and stuff. If I am remembering that wrong, just let me know and I’ll get it sorted.

    @ Juzaba I agree with you in general although our method for arriving at a final number may be different. I try to take the total number of colored mana symbols into account, and then also look at *when* I need them. This provides a baseline for my mana. Since the decision is usually between 2 options (10/7 or 9/8 for example) I can use the info to gauge which one is best. I can’t remember exactly what I had in this case but it was probably very close meaning that you may very well be correct here.

  20. Great videos as usual! Look at you throwing the zingers in there, high claw indeed lol. One question though. In the draft, M3G3, why didn’t you flip you’re opponents shepherd back? After he dropped the aura on it you cast the scarecrow. You still had enough mana to flashback geistflame which would have been 2 spells. Once it passes back he flips and doesn’t have any favorable attacks and you don’t have to give up your zombie drake. In hindsight that silent departure you drew into would have been that much better as it then kills the aura.

    Maybe I’m missing something though. Keep up the great work and making Fridays even better!

  21. Sorry, I meant villagers not shepherd. Also, I realize geistflame for one without killing anything isn’t value but that’s what makes werewolves so interesting IMO, it makes you think about decisions you normally wouldn’t consider

  22. I willed the Butcher’s Cleaver for you in Sealed Round 2 Game 1. I was chanting “Butcher’s Cleaver” for you and BAM! It wasn’t quite enough but it was a great top deck.

    My only question was the creature you put the Cleaver on, Kesig Cagebreakers. I love the card, but to splash just for a card that wants creatures in your yard, when your deck is powered by zombies which exile creatures to cast seems to be a bad move. A couple more tricks would have been more consistent, IMO. Urgent Exorcism, Curiosity, or even Cobbled Wings would have served you better.

    Thanks for the videos and podcast. My wife has cut me off from Magic, so this is my outlet. I should change my name to ‘Vicar Ious’ or something.