Limited Resources: Innistrad Draft #13

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  1. I don’t like the art on Grizzled Outcasts either. When they flip they look like muppets.

    Don’t worry too much about play mistakes. They happen. Just try to recognize them when they happen to make it less likely that they are repeated.

    Chalk it up to talking/recording while drafting.

    Thanks for the free content!

  2. You missed a great opportunity P3 to splash black:
    P1 Unburial rights
    P2 Dead weight
    P3 1/2 Cleric
    P5 Tribute to hunger
    P6 Caravan Vigil

  3. Mick – It’s hard to know what cards are coming in advance, and i think that such a heavy splash would have deluted his aggresive theme aswell.
    Unburial Rights and Dead Weight are great though, but when your deck is as “curvy” as this one, you don’t want to many offcolor lands to screw up your landdrops.

  4. Hey Marshall,

    Minor stuff R1G3 – really minor suggestion but since it’s a game of inches: Both the rounds where you cast and equipped Mask of Avacyn I feel you should have left a forest untapped rather than a plains. He knew you had Ranger’s Guile so you could have represented it and perhaps bluffed him out of trying to Brimstone Volley your Mayor. If I had been in his shoes I would have read you as setting me up huge to get blown out by Guile, as opposed to just crossing your fingers and hoping I brick on burn for two turns.

  5. Marshall R1G1 – at about 3:55. Super nitty but you sort of glossed over the decision on whether or not to travel prep the fox or the wolf. I think it should have been the wolf (even though that one you can pump later) because what if you want to sac your fox to destroy a bonds of faith or something? On reflection, not sure about this… kind of a tough choice.
    R1G3 – When you drop the mask at 19:00 you should either play doomed traveler or leave G untapped. What good does W do you?
    At 25:52 why not attack with the Mayor here? He’s tapped out, nothing can happen.
    R2G2 – Why click through his end step at 6:00 and not play bell ringer? Better for tricksies?

  6. Chupon, put yourself in the opponents position. You’re holding onto a volley, he goes to equip with ranger’s guile mana up. The only way your not slamming the volley then is if you SAW the guile. If the mask equips the mayor its just about gg anyway.

    Not that you’re not technically correct of course, just that it doesn;t matter.

  7. Just started watching, and I think you should have taken Spectral Rider over Doomed Traveller. You talked about it being less committing, but really isn’t much less committing at all. If you end up white you want the rider over the traveller, and if you don’t, it’s a wasted pick either way. You’re not going to splash a doomed traveller.

  8. Even in the final game, you were off the ball a bit. Avacyn’s Pilgrim gives you white mana, so there was no reason not to drop both the Mayor and the Doomed Traveler on turn two.

    Some days are like that. An important part of the brain just takes a break. Your draft was solid enough to cushion a few play mistakes.

    I’ve done fine with the standard green/white decks myself, but I still jump on the gimmick decks when I see them open, and win with them more than often enough to keep me satisfied.

  9. Weird that you were willing to splash red for one volley, but not black for a Noble and an Unburial Rites with an easy flashback (plus a dead weight, though that came pretty late). In fact, I might have gone Green/Black with the aggro Interlopers and Patrician and splashed white for Preps. People obviously like to play Preps as a 4-drop, but it’s fine to sit in your yard until your white mana comes for the flashback. All you really lose are the Travelers, since nothing else serious came in white.

    Also, I think you give up on Parallel Lives and Intangible Virtue too easily. Possibly your anti-Do-Nothing-Enchantment bias. Two Doomed Travelers and a Mayor is a pretty a good start for them and your deck was likely to pick up Midnight Hauntings (though in the end it didn’t). Virtue in particular is a pretty cheap (and late) investment and it’s valuable with just one token in play and gets better from there.

    But that’s just me

  10. R1G2 I would’ve chumped his Ashmouth Hound with the Doomed Traveler. This would put a creature in your yard for Splinterfright and give you a 1/1 flier to Travel Prep instead of a 1/1 ground beater.

  11. Caravan Vigil has morbid. In match 2 game 2 you missed an opportunity to play it for free on the turn where he blocked your fox with unruly mob and doomed traveler. Tap a G and cast it, put the land directly into play untapped.

  12. I think we can all agree the lesson in this draft is: If you fail to bring your A-game, hope you brought your Mayor of Avabruck!

  13. R1G2 When he Brimstone Volley’s the Splinterfright around 9:20 I think you could have sacrificed the Silverchase Fox with it’s ability to save the Splinterfright by making it a 4/4.

  14. @adraven

    Opponent had first strike creatures so yes he could have lived through the Volley but would have gotten taken down, along with the Fox.

  15. P2 passing 2! Traben sentries – one of the best white uncommons in the set is just ridiculus stupid – also if you alrdy has mayor… guy what was you thinking! … I also agree on the black splash other’s talked about.