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Limited Resources: M13 Draft #5
Posted on September 7, 2012 by Limited Resources
You are currently browsing comments. If you would like to return to the full story, you can read the full entry here: “Limited Resources: M13 Draft #5”.
Video two link goes to the wrong draft.
Sorry about the wrong link- it should be fixed now if you refresh!
@Marshall_LR your last Limited Resources video has the wrong round 2 and no working round 3 #mtg #limitedresources
Ok round 2 is fixed, still no working round 3
the youtube playlist is set to private
Well no round 3, so maybe remove the dead link?
The “dead link” is a placeholder image file. I believe it is there to imply all 3 rounds are there, even if there are not 3 rounds posted due to a loss in round 1 or round 2 in an 8-4. This lets you not know when a loss happened without watching the vid (unless you mouse hover over and see the PNG file linked). I personally like this method.
As for the draft. Good draft, but slow decks in this format are punished much of the time. There are so many double color cards that go very big in combo on turn 2,like the Mog Flunkies+Reckless Brute.
They leave the round 3 so that you don’t know how many rounds it goes. Eliminates spoilers.
WOW! how did you change the whole deck from round 1 to round 2?
no seriously, you postet a second round from a diffrent draft….
sorry – i didn’t recognised the multiple comments concerning this
Thank you for the daft video Marshall.
One thing that Conley said a while ago: It’s important to note the overall power level of *all* the packs so that you can accurately judge your own deck relative to your opponents. In this case, yeah, you might have been in the wrong colors, but overall the power level of the cards you were seeing just wasn’t high.
I think the whole draft comes down to match 2 game 2 turn 3. At that point you have 3 options: play harbor bandit and not trade, play harbor bandit and trade, or murder the boar. I think Play 2 and 3 are debatable, play 3 protects you against mark of mutiny and pump spells where play 2 protects against him dropping a fatty, but play 1 is certainly wrong. you are 8 life behind and holding a grip full of powerful but slow cards. You are not the beat down so not blocking is just makes no sense.
i didnt really get the Battle Jester pick in pack one. there were just some black/blue cards left and some people seem to liek Tricks of the Trade, so why didnt u take a blue/black card for signaling purposes? i mean by picking the Jester u get nothing imo while mayyyyybe sending a wrong signal.
In m2g3, I think the Ravenous Rats play was actually incorrect. You knew that he was going to pitch Arbor Elf there, with six mana on the board already, and you can pretty safely assume his next turn was going to be “Spider, Elf, go” at which point you have a chance to get a potentially relevant card the following turn. As it turns out, you would have gotten his Arms Dealer or Krenko’s Command.
In the game with the unsummon of sentinel spider after chump blocking it would have been better to chump with archeomancer then unsummon your own archaemancer to build your own fog bank for 2UUU per turn – which would have bought you more turns to draw well I think
I can’t believe you missed unsummoning your archaeomancer after blocking the spider on round 2 game 3
Just wanted to point out that redirecting duress will NOT work. Card says “target opponent”, and it is still his spell so you are the only valid target.
Also agree that unsummoning the archaeomancer seems like a reasonable play, or even just unsummoning the spider before it deals combat damage. The way you played, you still unsummoned the spider AND lost the archaeomancer.