_ShipIt's Sealed Pool
Deckbuilding
Sealed Round 1
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Sealed Round 2
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Sorry, no Round 4!
I like your vids bud. You should probably rethink your analysis at the beginning of game match two though. Saying that scars block had no fixing early in the format is a bit off, you forgot about the myrr
Nighbird Clutch would’ve been pretty good had you went RG beatdown
Think I would have just gone with the UB build you initially were considering. Had a bomb in the reaper, some really strong cards with the drakes and some good card advantage with the zombie disentombs and gravedigger. Could have thrown Stormkirk patrol in as a 23rd card – it’s fine and might have gotten in with all the removal and bounce you had.
You dislike Woodland sleuth because you can’t target, but you adore make a wish (wich was destroyed by one of your fellow mtgoacademy bloggers) … go figure.
Let me tell you Woodland sleuth won me 2 prerelease tournaments…in fairness i have to say i had the cards to make it work wonders, still I expect a more reasonable look on the cards power.
Also seems like a seriously bad pool, glad i didn’t get it :).
I think there was a good green white or white red deck here, with allot of aggressive 2 and 3 drops.
3 Dead Weight
1 Diregraf Ghoul
2 Ashmouth Hound
1 Curse of Stalked Prey
1 Harvest Pyre
1 Nightbird’s Clutches
1 Ghoulraiser
1 Tribute to Hunger
1 Brimstone Volley
1 Kessig Wolf
1 Riot Devils
1 Rotting Fensnake
1 Skirsdag Cultist
1 Tormented Pariah
1 Galvanic Juggernaut
1 Stormkirk Patrol
2 Pitchburn Devils
1 Reaper from the Abyss
1 Geistcatcher’s Rig
Bitterheart Witch would seem to have good synergy with the 3 red curses and the equipment that gives first strike.
I’ve had a lot more experience with ISD Sealed now, and I think I would submit a GBr deck so that I could play all the removal AND the demon. I haven’t reviewed the comments yet so Idk what others have suggested.
@wesleyjboyd, I was referring to SOM Block Constructed. xP
@stefan, A card like that is too narrow for my liking.
@vis, If I had 1 more reasonable zombie or the zombie flashback card I might have gone that route.
@Anonymous, That’s my point exactly. Getting morbid creatures to work is rarely worth it (unless you have something like Brain Weevil). With Woodland Sleuth you’ll end up getting back something you had to sacrifice to get the trigger.
@grayseeroly, There may have been, but I’ve learned that this format is fairly slow and I don’t really want to be the aggressor. Whether or not that was my best option with this pool is debatable, but my standpoint is that I want to get to and win the late game.
@Anonymous, That’s a pretty good build. Curse of Stalked Prey would make going aggressive a reasonable strategy with this pool but I’d still be more inclined to try the BGr version.
@Bipto, I wouldn’t play a 5 mana Squire unless I’m already playing cards that are good with it, in this case only 1 card (Curse of the Nightly Hunt) isn’t enough. Adding Sharpened Pitchfork to make a weak 5 drop into a good blocker isn’t exactly what I want to be doing.
RE: “Something I really dislike that magic does, is on some cards they make a choice at random but say target. Like ‘return targets from your graveyard at random’.”
Just FYI, there are no oddball card cycles in magic that deal with “random targets”. There are cards that make a target do something random, for instance “Target player discards a card at random.”. However there are no cards of the form “…to a random target” or “return 2 random target cards from your graveyard”, etc…
There is only one exception to this that I know of and in the context of your comment I don’t think it is relevant, but I will mention it for completeness. Grip of Chaos forces all spells and abilities put on the stack with only a single target to change targets with the new target being selected randomly.
Other than that abilities that deal with random objects do not target the randomly chosen object. Instead they typically target the owner from which the set of random objects is to be selected.