Standard Mono-White Control by _ShipItHolla
|
|
Decklist
Standard DE Round 1
You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.
Standard DE Round 2
You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.
You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.
Note: Due to a software error, the audio for the below video cuts off several minutes before the end. We apologize for the inconvenience. — MTGO Academy Staff
You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.
Great videos as always. Interesting deck.
I don’t understand why the deck has evolving wilds in it. Seems to me that getting to a blue source is largely unimportant while a land that comes into play tapped could easily lose a game.
fetchlands are synergistic with sun titans :p
That still doesn’t seem worth the sacrifice. There are plenty of other things the deck can get back and going from 6->7 mana is the only useful mana increase once a sun titan has hit play. I don’t think thinning your deck is of enough value either – especially with four ghost quarter.
my favorite card to get back with sun titan (other than phantasmal image) is fiend hunter. I love mono white, but I feel this deck would be better off with splashing blue just for phantasmal images.
I would add 3 phantasmal image, 2 fiend hunter
-2 tumble magnet -3 metamorph
I would drastically cut back on the number of colorless lands, while adding in 8 wu lands for the images
Against other decks running DoJ, you can cast a titan, bring back an image making another titan, then bringing back a fiend hunter to hide your original titan making you doj proof. Seems unlikely but virtually every game i have played against decks with board sweepers this has been the way I have won with my titan/image deck.
Wow. 3 out of 4 token decks. Standard is such a snooze fest.
This looks like a lot of fun to play, definitely something I would play at our local FNM and just have a good time. I do have a question, is the deck already so good against decks that you would play timely reinforcements that you chose not to have it in your list?
You could have gone nuts Match 4 Game 1, just copy the gideon with the Metamorph and kill everything he has and have 6/6 that can never be dealt damage to…that would have been awesome!
(you can copy it after animating it…it didnt seem like you would have even considered that play!)
@Baby: I don’t think that works.
Taken from gatherer
If you activate Gideon Jura’s third ability and then a creature enters the battlefield as a copy of him, that copy will be just a planeswalker, not a creature. (The effect of Gideon’s third ability isn’t copied, just as the effect of a Giant Growth, for example, wouldn’t be copied.) Since both permanents will be planeswalkers with the planeswalker type Gideon, each one will be put into his owner’s graveyard as a state-based action due to the “planeswalker uniqueness rule.”
When I look at this list I immediately think “Contagion Clasp”. Maybe even one-of Contagion Engine. Proliferate seems quite synergistic.
Hi Spike, I’m relatively new to magic, but have fallen in love so to speak with Mono White Control. Will you be updating this build with cards from Avacyn Restored? Let me know I would be very curious. Do you have any suggestions now?? I would like to have something to bring to me weekly magic game!