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Unlocking the Vault #17: Cage Match
Posted on February 2, 2012 by enderfall
You are currently browsing comments. If you would like to return to the full story, you can read the full entry here: “Unlocking the Vault #17: Cage Match”.
Thx for this interesting article. I enjoyed it. I agree on most of your points, I think – especially regarding ‘the mox monkey’. The blue tinker decks might have good reason to maindeck a couple of them. As an additional bonus it would also improve the matchup against affinity, which is – as you mentioned – a deck.
Imagine this: You are a blue tinker-player. You are on the play facing affinity. You then go Volcanic Island, monkey. Go. All your bases are belong to us!
Besides that, it also positions you better against Shops (although not as much as against affinity). Gives you a natural out to some of the sphere effects.
Just my 5 cents.
/Kris
Hi Mobz, thanks for your comment! I agree, Mox Monkey could see some splash damage against Affinity, though it is really only useful in destroying artifacts with casting cost 1 or less, and non-creatures at that. An artifact with a casting cost of 2 requires 5 mana to activate the monkey, which is a tall order against Affinity and Workshop with their Wastelands, etc. It is, however, useful to gobble up their Mox Opals and Skullclamps, and in the off chance, Artifact Lands.
wts crush/crumble
I believe affinity will cotinue to be great cage does nothing to hinder it and haveing 4 cards that really help(or at least slow down) your weakest match (oath) and give you the topple vs the only other deck that could race you (dredge) is insane and has been talked about maindecking in affinity. I personally dont mind cin null rod come in vs affinity as it does shut down clam and ur secondary draw jar but other than that its a dead turn for you that i can continue beating your face in with guys. One of my fav affinity draws is: shop, gen chamber, sig pest, memnite frogmite. A 1 of of cards u run 4 of all and no real broken accel or clamp ness and ur still lookin at 7 turn 2 for a possible turn 3 win and thats not even a really broken hand that null rod does nothing against expect give you another turn to keep beating face.
what im afraid of is post cage the 2 best decks will b affinity and delver and with board space freed up on delver it might get the chance to push affinity out with more serenity/eflux/AG whatever…. which leaves space for rise of Chain Gobby???? lol idk but i have it ready
Hey hey hey u know it dont fuck up Painted stone GG