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Unlocking the Vault #60: Mishra’s Workshop Still Open for Business?
Posted on March 25, 2014 by enderfall
In the second game, 35 minutes in or so, why didn’t you give the Steel Hellkite +1 attack? You had a floating mana and an untapped ghost quarter?
Just watched R2 and I got to say that I also think that you could’ve played differently that may have won you either game or even the match. I normally really enjoy watching your videos but I have to say that once you are frustrated, you’re gameplay really sucks. I believe that if you didn’t tilt, you would end up winning a lot more. I know it’s hard and I tend to throw away games for the same reasons but I thought I still mention it.
Thanks for the comments!
Coffeegorilla: I didn’t give the Steel Hellkite +1 because the mana was yellow, meaning it was still counting Workshop “cast artifact only mana”. It’s one of the quirks of playing MTGO in that it is nearly impossible to use Workshop mana 100% correctly. I think if I clicked on the Chalice first, then tapped the Crypt it *might* have worked, but I’m still not sure.
High_Gene: I probably should have put some written comments in regarding Match 2. I admit that M2G1 was kind of bizarre, having been blown out by the two Stifles was really tilting, but I’m not sure how I would’ve won that game other than to have predicted the second Stifle and sac’ing my Smokestack before that would happen. As far as G2 is concerned, I still think I had about a zero % chance to win that match. My deck is not fast and winning 2 games in 12 minutes is difficult, which was made even more so when I had to mull to 4. The only reason I was in that game is because my opponent had some of the worst draws in history (no land and no counter spells). The turn 1 Mana Crypt play was really loose, but I still probably would’ve lost G3 since he had the clock advantage and could just virtually F6 to win. Either way, it was a bad match for me all around. Hope you watch the remaining rounds since they were much better on my part, though not without some mistakes.
the amount of money in a classic deck is staggering, then you foil it. runs off to sell a house to buy the deck.
neckfire: Sorry you disapprove of my foils.
Vs Delver if you’d left the smokestack on 1 rather than going up to 2 wouldn’t you have been in a better position?
burt: In hindsight, I still think that going to 2 counters was the best choice. With Crucible of Worlds, I could essentially 2 for 1 him every turn, and considering his deck plays a larger percentage of non-permanent spells, it was likely that he would either run out of lands or permanents to cast before the Smokestack would start to hurt me (every card I draw is a permanent). His deck plays only 18 lands, but he was able to play a land on nearly every turn with the help of only 1 Brainstorm. The double Stifle was also nearly impossible to predict. Stifle is not commonly played in Classic, and certainly even less so as anything more than 1-2x. Credit to EpsilonMinus for the well played and built deck. I think Stifle is underplayed in Classic, but truthfully, it’s really only good is Delver style Tempo decks, like the one that EpsilonMinus played.
For G2, I remember that you tapped Mana Crypt and Tangle Wire instead of Ancient Tomb and Tangle Wire. In that turn you played something and had to damage yourself because of that. That were the 2 life that you needed in the end.
Regardless of all the above comments, I feel like Workshop is still open for business.