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Unlocking the Vault #68: Vintage DE with Metalworker-Forgemaster Shop
Posted on June 24, 2014 by enderfall
match 1 game 1 round 3 why didnt you ever use lighting greaves for haste? with the first metal worker or your two steel hell kites etc… ?
Round 2 Game 2
Your Hand Wasteland, Forgemaster, Metalworker, Tomb. Cavern, Workshop, Lotus. Drew Workshop for the turn.
Why did you not go Cavern naming construct, Lotus, Metalworker?
Hi pain3ller: I would have loved to use the Greaves, but Damping Matrix prevents artifacts from being activated, including equipment.
Hi Line of Play: That’s a good question. I choose to play Wasteland instead of Cavern because Vintage decks have low land counts and I figured it was possible to mana/color screw them out with Wasteland. Uncounterable Constructs seems like it could be a better play, though I was trying to be a little greedy, perhaps. If they had lead with a fetch land instead of UG Sea, I would have went with the Caver, Lotus, Metalworker plan.
Thanks for the content. I think you hopped on the blue train way to early, 2nd picking turnabout over lightning rift in the 1st pack just doesn’t seem good to me. There was never any discussion. You picked force of will and suddenly only looked at blue cards.
Hi Emisun: Thanks for your comment. I did force blue control pretty hard that draft. I had 1st or 2nd picked a Rift in a draft earlier and found that cycling cards were cut real hard leaving me with a substandard deck which turned me off of the deck idea at the time (I recorded this on Day 2 of the pre-release). Since then, I’ve seen some great drafts built around Rift and Slide, so I would definitely re-consider the deck going forward.